Demo 0.13.2
Tzakol in Exile » Devlog
Fixed some minor bugs.
Increased by 20% chance (local) to drop food from enemies (if the enemy had a drop chance of 5%, now it's 120% of 5 = 6%)
Added:
Two new specializations for the shieldbearer - "Master Shieldbearer" (Completely removes the penalty to a critical attack) and "Protection from Magic"
New sets for artifacts:
"Fast Attack" (reduces the chance of enemy dodge)
"Energy Conservation" (chance of free use of magic and skills)
"Resilience" (chance of avoiding a negative condition (poisoning, bleeding, etc.))
"Hunter" (increases hunter's mark chance)
"Dodger" (increases dodge chance)
Files
Tzakol_in_Exile_0_13_2_win64.zip 271 MB
Dec 15, 2022
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Tzakol in Exile
Turn-based roguelite with procedural generation.
Status | In development |
Author | Pavel Kutejnikov |
Genre | Role Playing |
Tags | 2D, Fantasy, Pixel Art, Procedural Generation, rogue-like, Roguelike, Roguelite, Singleplayer, Turn-based |
Languages | English, Russian |
More posts
- Lite 0.16Jan 23, 2024
- Demo 0.15Aug 05, 2023
- Demo 0.14.3Jan 15, 2023
- Demo 0.14.2Jan 12, 2023
- Demo 0.14.1Jan 08, 2023
- Demo 0.14Jan 06, 2023
- Demo 0.13: Clumsy SlimeDec 12, 2022
- Demo 0.12Dec 04, 2022
- Demo 0.11: Mac, LinuxSep 28, 2022
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