Devlog #5
Added
Levels of Fame and Specialties.
Fame is calculated by the number of all defeated orks and the gold earned.
(one point of fame = 2000 orks / 10000 gold / 10 strong orks / 1000 prisoners / 0.5 boss)
There is no upper limit for fame.
Specialty gives one static bonus and one progressive bonus (for each level of fame)
Only one specialization can be activated at a time (you can change specialization before the run)
Specialties:
- Manager (GRIND)
Start bonus: junkyard speed x2
Fame bonus: +1 resource from buildings (junkyard, smelter, lumberjack, stonecutter) (per level)
- Mage (MAGIC)
Start bonus: mana regeneration rate x2
Fame bonus: +3 magic arrow damage and +5 maximum mana (per level)
- Soldier (ATTACK)
Start bonus: the new tower gets an additional +1 attack for each basic tower on the field.
(It is considered at the time of construction and remains after the destruction of the towers.)
Fame bonus: +2 tower attack (per level)
- Engineer (DEFENSE)
Start bonus: HP and defense of all walls x2
Fame bonus: +15 HP for walls, towers, relay, buildings and core (per level)
Option to disable item pop-ups
New Guild Feature: Raises the level of one tower (with a lowest level) every minute. Can be accelerated.
New perks in the tree “Future Ruins”:
"Mercenaries" - tower leveling up is faster.
“Trophy” - more gold per ork (while there is a guild)
“Skip” - towers get 2 levels from the guild.
Changed
Currency of perk “Too Ease Experience” diamonds -> gold
Value for perk “Basic Tower Attack” 0.4 -> 1
Maximum level for perk “Garbage Collection+” 50 -> 55
Maximum level for perk “Basic Tower Attack” 25 -> 99
Files
Orkicidium
We came in peace (or not)
Status | Released |
Author | Pavel Kutejnikov |
Genre | Strategy |
Tags | 2D, free, Incremental, orkicidium, Pixel Art, Tower Defense, upgrades |
Languages | English |
More posts
- Armor from the game is now available for downloadFeb 22, 2022
- Devlog #23Nov 06, 2020
- Devlog #22Nov 03, 2020
- Devlog #21Nov 02, 2020
- Orkicidium 1.0 - Final ReleaseNov 01, 2020
- Devlog #19Oct 29, 2020
- Devlog #18Oct 27, 2020
- Devlog #17Oct 23, 2020
- Devlog #16Oct 22, 2020
- Devlog #15Oct 16, 2020
Comments
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Супер!
Спасибо :)