Devlog
- November 03, 2020 by Pavel Kutejnikov#orkicidium, #devlog, #updateAdded time acceleration feature. Not recommended for high waves. Hotkeys: I, O (x2/x3)... Continue reading
- November 02, 2020 by Pavel Kutejnikov#orkicidium, #optimization, #devlog, #update1.0.3 Changed For simple effects mode disabled the effect of aura, burning, marking, curse, bees and poisoning. Reduced the growth of orks' attack. Physics has been optimized for all modes. The maximu... Continue reading
- November 01, 2020 by Pavel Kutejnikov#orkicidium, #devlog, #free, #update, #releaseAdded Seven professions for the hero. Bumblebee - pet for the profession Naturalist. New dangerous enemy - standard-bearer (after 50 wave). Increases the speed and attack of nearby orks. New weapon fo... Continue reading
- October 27, 2020 by Pavel Kutejnikov#orkicidium, #devlog, #tower-defense, #update, #incremental, #game0.9.0 Added Hero (for endless mode). He can move objects and capture orks (for a reward) With each level, the hero becomes stronger and luckier - affects the amount of the reward. For a temporary incr... Continue reading
- October 23, 2020 by Pavel Kutejnikov#orkicidium, #devlog, #update, #tower-defense0.8.2 Added Six blessings. New option to Crescent Rose. Changed Decorative edits... Continue reading
- October 22, 2020 by Pavel Kutejnikov#orkicidium, #tower-defense, #devlog, #update0.8.0 Added New building - Ancient Tower. New perk group “Ancient Tower” New specialty “Restorer” Changed Removed all-in-one box. Difficulty at higher levels has been increased... Continue reading
- October 14, 2020 by Pavel Kutejnikov#orkicidium, #game, #devlog, #update0.7.0 Added New building - Fake Core. New perk tree “Fake Ancient Ruins” The Fake Core periodically attracts orks. New orks can go to the Fake Core (base chance 20%)... Continue reading
- October 11, 2020 by Pavel Kutejnikov#orkicidium, #devlog, #update, #scoreboard, #trophies0.6.3 Added Trophies, scoreboards and cloud save (only for Game Jolt)... Continue reading
- October 09, 2020 by Pavel Kutejnikov#orkicidium, #apiary, #update, #devlog, #bees0.6.0 Added New perk tree “Apiary” New building - Beehive. New units - Worker Bees, Scout Bee. Beehive releases bees when the ork attacks it. Beehive periodically launches a Scout Bee. When the sc... Continue reading
- October 03, 2020 by Pavel Kutejnikov#orkicidium, #update, #devlog0.5.3 Added Four new perks for the rich. Increase attack (magic, poison and fire damage) based on the ascent step. design is based on https://bit.ly/3irBPXE... Continue reading
- September 30, 2020 by Pavel Kutejnikov#orkicidium, #update, #devlog, #game0.5.0 Added New perk tree “Advanced Walls” - 11 perks; Effects can be simultaneously. Changed Maximum level for perk “Easy Experience 70” 40 -> 100 Maximum level for perk “Easy Experience... Continue reading
- September 23, 2020 by Pavel Kutejnikov#orkicidium, #game, #update, #devlog, #incrementalAdded Levels of Fame and Specialties. Fame is calculated by the number of all defeated orks and the gold earned. (one point of fame = 2000 orks / 10000 gold / 10 strong orks / 1000 prisoners / 0.5 bos... Continue reading
- September 20, 2020 by Pavel Kutejnikov#orkicidium, #devlog, #update, #game, #tower-defenseAdded New building - Relay Tower (Duplicates magic 0.2x, creates an energy barrier ~45 sec) New perks in the tree “Magic”: "Recharge" - Accelerates barrier recharging (-1 sec per level) “Barrier... Continue reading